Agenda - Process

UX / UI Design

About the project

As a student of the Diploma in Accessibility and Usability, we are given the UX research carried out by another student team so that we can design a solution to the problems encountered.


My role

UX/UI Designer

Duration

5 meses

Product

Agenda - AYU (UTN)

Methodology

Having a limited period of time, we decided to adjust the roadmap considering it a starting point. We define a qualitative and quantitative methodology, in order to propose a solution for users and test to achieve an iteration and a more suitable final product.

1.Research questions

2.Definition of objectives

3. Hypothesis

4.GScript and user interviews

5.Interviews analysis

6.Insights and UX Design

Research questions

The research questions are oriented to define the objectives of the investigation. We leave of a general question and then those that have to do with the epistemological objectives are specified.


General question

How could we help improve people's emotional well-being?

Specific questions

  • How do they organize their daily tasks?
  • Which are their habits?
  • Do they pay attention to their emotions?

Our idea

An agenda where you can organize your different daily tasks and assign them emotions, thus allowing you to track which ones generate positive feelings, and encourage you to modify the routine and maintain these activities to improve the personal well-being of the user.

Have an organization space.

Encourage good habits.

Facilitate emotion recognition.

Link emotions with activities.

Give a detailed analysis of personal routine and help improve it.

Userflow

The userflow was designed for the MVP that considers the main action of the user. The objective was to validate this with tests and then expand the actions that can be carried out in the application.

UX Design process

We had three design stages with testing in between each of them. The objective was to test within the first stages to adjust the design as it progressed and save production costs.

Lo-fi

First round: 5 users were tested

Med-fi

First iteration, second round: 5 users were tested, people with disabilities were included.

Hi-fi

Second iteration, third round: 5 users were tested, people with disabilities were included.

Results

Through successive rounds of testing, two of which were conducted with people with disabilities, we were able to find out what was most important to users and adjust them in the design over the different iterations:

Problems we found

First idea

Initially, the calendar was the main screen.

Problem

People were not clear what to do since they lacked context of the functionalities that the app has.

Iteration

An initial context screen was included so that the user knows the possibilities of the app.


First idea

The functionality of adding alarms and reminders of activities for when the app works in the background was considered.

Problem

The alarm increased users' anxiety instead of reducing it.

Iteration

The alarm was removed and added a reminder of upcoming activities in the calendar.



First idea

One of the initial ideas was to include a "pixel year" where the user had an illustration made with n pixels formed with the colors of the emotions that predominated in their activities.

Problem

"Pixel year" and artwork to complete screens were ignored by users. It was also not very accessible because it was color dependent.

Iteration

Was changed to a data and statistics screen that is less "artistic" but has a more specific utility for users


First idea

At the beginning, the schedules were used in 12h time format.

Problem

In tests with users, some of them had difficulties to understand if the schedule belonged to AM or PM, therefore it was not very accessible.

Iteration

The time format was changed to 24hs.


First idea

At the beginning of the process, it had been considered to have a button so that the user can assign emotions that are outside the default ones.

Problem

Users were ignoring this feature, using the default ones as they were broader and less specific.

Iteration

This functionality has been removed and the defaults have been redesigned to be even more extensive.


First idea

In the first round of testing, the activity checkboxes were placed on the right following the reading order.

Problem

It confused users as they did not understand that they should interact with first.

Iteration

They moved to the left and in this way they were in a position opposite to the emotions.

UI Design


Final design

Login

Home page

New activity

Emotionss

My daily tasks

Calendar